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Shadowmap matrices are not set before LightEvent.AfterShadowMap is trigg...
Repro steps:1) Open the project and [Moonshine].scene2) Notice the volumetric lighting in the scene3) Play and try moving around fas... Read more
Progress bar does not show while hashing assets
How to reproduce:1. Open the attached project2. Select Unity Support -> "Create 100 x 100Mb Text Files" from the top menus3. Sele... Read more
[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean...
Steps to reproduce:1. Open attached "Case 791476 repro" project2. Select "test.shader" shader and click "Compile and show code"3. In... Read more
[Win] Light & reflection probes set to OFF in mesh renderer after upgrade
To repro:1. Open attached project RefProbesUpgrade2. Open scene baked3. Select sphere4. Notice that both light and reflection probes... Read more
[FSBTool and Unity][Crash] Importing a very small wav file crashes FSBTo...
Steps to repro:1. Launch Unity2. Import the attached wave file which is a very small file Note that FSBTool crashes on 5.4.0.b16 But... Read more
[UI] Game freezes on Release or Master build
Game freezes on Release or Master build. Might be caused by "Optimize code" option, because unselecting it, application doesn't free... Read more
[iOS] Few Japanese-Kana keyboard buttons do nothing on iPhone
Repro steps:1) Add Japanese-Kana keyboard in your iPhone settings2) Open, build and run the project on an iPhone3) Change the keyboa... Read more
The sample rate of animation imported to Unity is set 12.5fps if lower t...
How to reproduce:1. Open the attached project2. Open and play 1.scene ( compare two clips with sampleRate-10 & sampleRate-60)3. ... Read more
[OSX][Console] Clicking "print" statement in console doesn't open MonoDe...
How to reproduce:1. Open the attached "7913692DPackLondon.zip" project2. Open and play scene3. Press 'P' to pause the game4. |Notice... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved