Search Issue Tracker
Fixed
Votes
1
Found in
5.3.4f1
Issue ID
791476
Regression
No
[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean vector
Steps to reproduce:
1. Open attached "Case 791476 repro" project
2. Select "test.shader" shader and click "Compile and show code"
3. In compiled shader on line 410 notice that instead of comparing with tb4.y, it compares with tb4.x again.
Work arounds:
a. In "test.shader" change line 53 to "float2 thresholded = (inp < 0.2) ? 0.0f : 0.5f;".
b. In "test.shader" on line 65 set the 1st argument of PixelFilteringMean to col.rg instead of "i.uv".
Reproduced with: Unity 5.4.0b15; 5.3.4p4; 5.3.4f1; 5.1.4f1;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment