Search Issue Tracker
Fixed
Votes
1
Found in
5.3.4f1
Issue ID
791476
Regression
No
[HLSLcc] GLES3 compiler produces incorrect code when comparing a boolean vector
Steps to reproduce:
1. Open attached "Case 791476 repro" project
2. Select "test.shader" shader and click "Compile and show code"
3. In compiled shader on line 410 notice that instead of comparing with tb4.y, it compares with tb4.x again.
Work arounds:
a. In "test.shader" change line 53 to "float2 thresholded = (inp < 0.2) ? 0.0f : 0.5f;".
b. In "test.shader" on line 65 set the 1st argument of PixelFilteringMean to col.rg instead of "i.uv".
Reproduced with: Unity 5.4.0b15; 5.3.4p4; 5.3.4f1; 5.1.4f1;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation
Add comment