Search Issue Tracker
Fixed in 5.5.0f3
Votes
1
Found in
5.4.0b15
Issue ID
791606
Regression
No
Shadowmap matrices are not set before LightEvent.AfterShadowMap is triggered
Repro steps:
1) Open the project and [Moonshine].scene
2) Notice the volumetric lighting in the scene
3) Play and try moving around fast with arrow keys
4) Notice the stuttering of vol. ligthing which is caused by delayed shadowmap matrices
5) Enable Spot Light object
6) Notice the volumetric light disappears
Reproduced on: 5.4.0b16; 5.4.0b13
Couldn't setup the project to fully work on earlier versions
Expected behaviour: Shadowmap matrices are set before LightEvent.AfterShadowMap trigger
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Inspector rounds up float values up to a maximum of 7 digits and overwrites the actual values in the file when saving the asset
- Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes
- UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong position when Dynamic Atlas Viewer is opened
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
Add comment