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0
votes
Fixed

[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...

iOS

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Feb 05, 2020

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Version/s: 2018.4, 2018.4.11f1, 2020.1

How to reproduce:1. Build the attached project for iOS2. Build & Run the Xcode project to iPad device3. Press "Show Keyboard"4. ... Read more

0
votes
Fixed

Crash in mono_method_signature when virtual method is used on Serialize ...

Mono

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Feb 05, 2020

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Version/s: 2019.3, 2019.3.0f6, 2020.1

How to reproduce:1. Open "SampleScene" Scene in the attached "1217134.zip" project2. Enter Play Mode Expected result: Prints a messa... Read more

11
votes
Fixed

[Universal RP][2D] 2D Light is rendered behind a GameObject with Shadow ...

Package: Scriptable Render Pipeline Universal

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Feb 05, 2020

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Version/s: 7.1.8

How to reproduce:1. Open the project from the file "1217091.zip"2. Inspect the Scene View and then select the "Box" GameObject from ... Read more

0
votes
Fixed

Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering...

2D

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Feb 05, 2020

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Version/s: 2019.3.0f5, 2019.3.0f6, 2020.1.0a19

How to reproduce:1. Open the attached "case_1217082.zip" project2. Go to Edit > Project Settings > Editor3. Set Sprite Packer ... Read more

5
votes
Fixed

AudioSource.PlaySchedule is not playing after specified time when AudioS...

Audio

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Feb 04, 2020

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Version/s: 2017.4, 2018.2.0a5, 2019.1.0a12, 2019.3, 2019.3.0f6, 2020.1

Reproduction steps:1. Open the attached project "case_1217073-UnityListenerBug.zip"2. In the Project window under Assets/Scenes open... Read more

1
votes
Fixed

Android App Build is 0 for Crash Reports

Cloud Diagnostics

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Feb 04, 2020

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Version/s:

1) What Happened?When receiving a crash report from an Android device, app_build metadata is missing. 2) Steps to Repro1. Create a U... Read more

0
votes
Fixed

[ShaderGraph][Mac] shader with keywords causes shader compiler errors

Package: Shader Graph

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Feb 04, 2020

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Version/s: 7.1.8

How to reproduce:1. Open the attached project2. Re-import "KeywordTest" shader3. Check the console Reproducible with: 2019.3.2f1 (7.... Read more

0
votes
Fixed

Camera framing using the F key considers deactivated children of the sel...

Scene/Game View

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Feb 04, 2020

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Version/s:

Repro:1) Create 3 empty gameobjects: A, B and C2) Parent B and C under A3) Place B far away from both A and C4) Place C far away fro... Read more

0
votes
Fixed

Wrong result of GetHoles method when holes data is empty.

Terrain

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Feb 04, 2020

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Version/s: 2019.3

If terrain hasn't been painted or holes data hasn't been provided through TerrainData.SetHoles call. TerrainData.GetHoles call retur... Read more

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