Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1217032
Regression
No
Camera framing using the F key considers deactivated children of the selected gameobject
Repro:
1) Create 3 empty gameobjects: A, B and C
2) Parent B and C under A
3) Place B far away from both A and C
4) Place C far away from both A and B
5) Disable B and C
6) Select A
7) Focus the scene window and press the F to frame
8) Notice the camera gets pulled way back so to frame A, B and C
Current behavior: The camera gets pulled way back so to frame A, B and C
Expected behavior: The camera gets pulled way back so to frame A, the only activated gameobject in the hierarchy
Note: It may also be desirable to have framing options at the top of the editor scene window.
Something like a toggle between framing the whole hierarchy vs only the selected gameobjects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SpeedTree importer fails to import .st files when path to the project includes a special character
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
Add comment