Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
0
Found in
Issue ID
1217032
Regression
No
Camera framing using the F key considers deactivated children of the selected gameobject
Repro:
1) Create 3 empty gameobjects: A, B and C
2) Parent B and C under A
3) Place B far away from both A and C
4) Place C far away from both A and B
5) Disable B and C
6) Select A
7) Focus the scene window and press the F to frame
8) Notice the camera gets pulled way back so to frame A, B and C
Current behavior: The camera gets pulled way back so to frame A, B and C
Expected behavior: The camera gets pulled way back so to frame A, the only activated gameobject in the hierarchy
Note: It may also be desirable to have framing options at the top of the editor scene window.
Something like a toggle between framing the whole hierarchy vs only the selected gameobjects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Clear color is incorrect on second ClearRenderTarget call when using Metal
- Crash on GenerateTilingAreaJob when changing the Sprite Renderers Slicing Width or Height
- Build fails with "duplicate node guids" Error when using specific build path
- Missing Style Sheet reference when renaming USS file referenced in a TSS file
- UI Toolkit Editor Window Creator accepts immutable Project Folders as valid paths which locks the Window
Add comment