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[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip)2. Open scene: strip.3. Simulate particle sys... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project2. Open scene "ParticleIssueScene"3. Run scene (make sure that scene view isn't visible)... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps:1. Open "Case793420" project2. Enter valid Player Settings > Automatic Signing TeamID3. Enter valid Player Set... Read more
ScrollRect vibrates with small, world space UIs
Reproduction steps: 1. Open attached "scrollrect_repro" Unity project.2. Open and play "ScrollRect-UnitysVersion" scene.3. Press the... Read more
[BakedDirection][BakedIntensity] Lightmap object preview doesn't show up...
Reproduction steps(GIF attached): 1. Open attached project.2. Open "Simple_Scene" scene.3. Go to "Window > Lighting > Scene" a... Read more
[WebGL] Scroll wheel is more sensitive than in Editor or Windows Standalone
Reproduction steps:1. Open attached project.2. Open and play "test" scene.3. Scroll the mouse wheel.4. Notice the numbers in the top... Read more
[iOS][WWW] Downloads hang after higher number of concurrent downloads
Repro steps:1) Open the project I attached and download.scene in it2) Play it in Editor3) Notice it says '106 downloads complete'4) ... Read more
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangli...
1. Open attached project2. Open Unity Remote 43. Open Scene "Game"4. Press play5. When Unity Remote starts showing game view errors ... Read more
All about bugs
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Latest issues
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