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Socket.Handle returns wrong value when used in IL2CPP Build
Reproduction steps: 1. Open user-submitted project 2. Navigate to File -> Build Settings 3. Press Add Open Scenes 4. Build and Run t... Read more
Inconsistent BURST test results when repeating tests
Reproduction steps: 1. Download and open the attached "repro.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. Double cl... Read more
Input.GetKey does not trigger when the mouse cursor is outside the Game ...
Reproduction steps: 1. Open the attached "Input EmptyProjectg.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Cli... Read more
Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...
Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more
Custom Inspector PropertyField Foldouts do not stay collapsed when redra...
How to reproduce: 1. Open the attached project (CustomInspectorTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy, selec... Read more
Using a NativeList.ParallelWriter in an IJobParallelFor completes in out...
Reproduction steps: 1. Open the attached project "1361704repro.zip" 2. Go to Assets/Scenes/"SampleScene" 3. Enter Play mode and obse... Read more
[iOS] Shader Compiler IPC Exception is thrown when compiling tessellatio...
Reproduction steps: 1. Download and open the attached "ShaderCompilerIssue-2021.1.zip" project 2. In the menu bar, press Test > Buil... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce: 1. Open the user attached "Interactive-Parthenon.zip" project 2. Change the Build Platform to WebGL (File -> Build... Read more
Pre-release packages do not show in the package manager when "Enable Pre...
How to reproduce: 1. Open the attached project "1422898" 2. Open Window -> Package Manager 3. In Package manager press Advanced -> A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions