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Not Reproducible

Votes

4

Found in

2021.2

2021.2.12f1

2022.1

2022.2

Issue ID

1405868

Regression

No

State comes from an incompatible keyword space errors appear when entering Play mode

Shader System

-

Reproduction steps:
1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.zip" project
2. Enter "Play" mode
3. Observe the console window

Expected result: No errors appear
Actual result: "State comes from an incompatible keyword space" errors appear

Reproducible with: 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Could not test with: 2019.4, 2020.3 (Project breaks when downgrading)

Comments (7)

  1. niskander

    Dec 28, 2024 17:49

    This is happening in Unity 6. Please fix.

  2. angryBits

    Mar 08, 2024 19:09

    State comes from an incompatible keyword space
    UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()

    ^ Still happening on 2023.2.12f1

  3. nasos_333

    May 08, 2023 06:37

    I have the same in Unity 2021.3.24

  4. MisterSaturnus

    Sep 18, 2022 21:34

    I can reproduce this error every time I open my project, not sure how it is 'Not reproduceable'

  5. Elegarret

    Jul 17, 2022 06:35

    Reproducible in 2021.3.5f1

  6. VoodooDetective

    May 05, 2022 01:22

    │State comes from an incompatible keyword space ┤
    │UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) ┤
    │UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForSceneInternal (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache,UnityEditor.Build.Content.DependencyType) ┤
    │UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForScene (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache) (at /Users/bokken/buildslave/unity/build/Modules/Build┤
    │UnityEditor.Build.Pipeline.Tasks.CalculateSceneDependencyData:Run () (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.19.6/Editor/Tasks/CalculateSceneDependencyData.cs:137) ┤
    │UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.19.6/Editor/Shared/Build┤
    │UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList┤
    │UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.Addressable┤
    │UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressa┤
    │UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/┤
    │UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl () (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetSettings.cs:2583) ┤
    │UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetSettings.cs:2554) ┤
    │UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent () (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetSettings.cs:2337) ┤
    │UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildPlayerData () (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:364) ┤
    │UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildScript (object) (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:359) ┤
    │UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:125)

  7. VoodooDetective

    May 03, 2022 18:57

    Reproducible in 2021.3.1f1

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