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Not Reproducible
Votes
4
Found in
2021.2
2021.2.12f1
2022.1
2022.2
Issue ID
1405868
Regression
No
State comes from an incompatible keyword space errors appear when entering Play mode
Reproduction steps:
1. Download and open the attached "Adventure Game 2021.2 - Demo- State comes from an incompatible keyword space.zip" project
2. Enter "Play" mode
3. Observe the console window
Expected result: No errors appear
Actual result: "State comes from an incompatible keyword space" errors appear
Reproducible with: 2021.2.15f1, 2022.1.0b11, 2022.2.0a7
Could not test with: 2019.4, 2020.3 (Project breaks when downgrading)
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angryBits
Mar 08, 2024 19:09
State comes from an incompatible keyword space
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
^ Still happening on 2023.2.12f1
nasos_333
May 08, 2023 06:37
I have the same in Unity 2021.3.24
MisterSaturnus
Sep 18, 2022 21:34
I can reproduce this error every time I open my project, not sure how it is 'Not reproduceable'
Elegarret
Jul 17, 2022 06:35
Reproducible in 2021.3.5f1
VoodooDetective
May 05, 2022 01:22
│State comes from an incompatible keyword space ┤
│UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37) ┤
│UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForSceneInternal (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache,UnityEditor.Build.Content.DependencyType) ┤
│UnityEditor.Build.Content.ContentBuildInterface:CalculatePlayerDependenciesForScene (string,UnityEditor.Build.Content.BuildSettings,UnityEditor.Build.Content.BuildUsageTagSet,UnityEditor.Build.Content.BuildUsageCache) (at /Users/bokken/buildslave/unity/build/Modules/Build┤
│UnityEditor.Build.Pipeline.Tasks.CalculateSceneDependencyData:Run () (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.19.6/Editor/Tasks/CalculateSceneDependencyData.cs:137) ┤
│UnityEditor.Build.Pipeline.BuildTasksRunner:Run (System.Collections.Generic.IList`1<UnityEditor.Build.Pipeline.Interfaces.IBuildTask>,UnityEditor.Build.Pipeline.Interfaces.IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.19.6/Editor/Shared/Build┤
│UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles (UnityEditor.Build.Pipeline.Interfaces.IBundleBuildParameters,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildContent,UnityEditor.Build.Pipeline.Interfaces.IBundleBuildResults&,System.Collections.Generic.IList┤
│UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput,UnityEditor.AddressableAssets.Build.DataBuilders.Addressable┤
│UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressa┤
│UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData<UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult> (UnityEditor.AddressableAssets.Build.AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/┤
│UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl () (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetSettings.cs:2583) ┤
│UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent (UnityEditor.AddressableAssets.Build.AddressablesPlayerBuildResult&) (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetSettings.cs:2554) ┤
│UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent () (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/AddressableAssetSettings.cs:2337) ┤
│UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildPlayerData () (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:364) ┤
│UnityEditor.AddressableAssets.GUI.AddressableAssetsSettingsGroupEditor:OnBuildScript (object) (at Library/PackageCache/com.unity.addressables@1.19.19/Editor/GUI/AddressableAssetsSettingsGroupEditor.cs:359) ┤
│UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:125)
VoodooDetective
May 03, 2022 18:57
Reproducible in 2021.3.1f1