Search Issue Tracker
Fixed in 15.0.0, 14.0.1, 13.1.8, 12.1.5
Fixed in 14.0.1, 13.1.6, 12.1.5
Votes
0
Found in [Package]
2021.2.0a17
2021.2.0b1
2022.1
Issue ID
1379996
Regression
Yes
[URP] Shader Graph Edge Removed when upgrading project from 2021.2.0a17 to 2021.2.0b1
Reproduction steps:
1. Open attached project "internal-tower-defense-2021.2.zip"
2. Open Scene "Main" in Assets/Scene/Main
3. Enter Play Mode
4. Observe Game view
Expected result: Shadows behaviour doesn't change after upgrading
Actual result: Shadows are flickering after upgrading
This is happening because the edge between the Position node and the Custom Lighting node in the Shader Graph is being disconnected in the process of the upgrade.
Reproducible with: 2021.2.0b1, 2021.2.3f1, 2022.1.0a16
Not reproducible with: 2019.4.33f1, 2020.3.23f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note (fix version 15.0.0, 14.0.1, 13.1.8, 12.1.5):
Fixed in: Shader Graph 15.0.0 (2023.1.0a6), 14.0.3 (2022.2.0b6),13.1.8 (2022.1.14f1), 12.1.5 (2021.2.15f1)