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Shader Compilation for projects with lots of Shaders can be slow (i.e. V...
Steps to reproduce: 1. Have a project with lots and lots of individual shaders. A production example of a project with 1000 VFX Asse... Read more
Camera.current returns null when Camera.targetTexture is set to null in ...
How to reproduce:1. Open the “CamCurrent“ project2. Open the “Assets/main.unity” scene3. Enter Play Mode4. In the Game view enable “... Read more
Crash on BaseHierarchyProperty::Next when opening a specific project
Reproduction steps:1. Open the attached “My project” project2. Observe the Editor Expected result: The Editor is openedActual result... Read more
ShaderLab pragmas are no longer allowed in regular include directives
Steps to reproduce: 1. Create a new Unity project2. Create a new unlit shader3. Create an include file with "#pragma vertex vert" in... Read more
CameraDepthTexture is flipped upside down when URP is rendering without ...
How to reproduce:1. Open the “URP“ project2. Open the “SampleScene”3. Make sure that the Editor is maximized4. In the Game view make... Read more
Editor crashes when attempting to connect the client machine to the host...
Reproduction steps:1. Open the attached “repro-project“ on two machines2. Open the “Assets/Scene.unity“ scene on both machines3. In ... Read more
RenderDoc Capture Frame can't be completed after Particle System is simu...
How to reproduce:1. Make sure you have a RenderDoc installed2. Open the user-attached project “HDRP2022”3. Right-click on the Game v... Read more
[HDRP] Mip Map Debugging View turns White if there are Directional Light...
How to reproduce: Open any HDRP Project Navigate to Window > Analysis > Rendering Debugger From the menu list choose "Renderin... Read more
Articulation Bodies spawn at the same point on a Spline when entering th...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/SampleScene.unity" scene3. Observe the Splines in t... Read more
The reprojection buffers for the volumetric are always allocated even wh...
This issue increases a lot the memory consumption of projects with volumetric fog that are not using the reprojection. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved