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Fixed
Fixed in 2021.3.43f1, 2022.3.35f1, 7000.0.0a1
Votes
0
Found in
2021.3.37f1
2022.3.26f1
2023.1.20f1
2023.2.20f1
Issue ID
UUM-70478
Regression
No
[HDRP] Mip Map Debugging View turns White if there are Directional Lights in the Scene
How to reproduce:
# Open any HDRP Project
# Navigate to Window > Analysis > Rendering Debugger
# From the menu list choose "Rendering"
# Have Game View Open with a Directional Light in the Scene
# In the Dropdown Menu for "Mip Maps" choose any of the Debug View modes
# Observe Game View
Actual result: Game View is white if the Directional Light is enabled
Expected result: With Lighting Settings not changed by default, Mip Map Debugging View should not include Lights. This is fixed with Unity 6 and new Mip Map Debugging.
Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.1.20f1, 2023.2.20f
Not reproducible with: 6000.0.0f1 (New Debug Views)
Workarounds:
# Turn Lights off by Type in the Rendering Debugger's Lighting section, user has to do this even though he never turned any settings on
# Disable Lights in the Scene, or change their type
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