Search Issue Tracker
Fixed in 6000.0.8f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.1f1
Issue ID
UUM-70489
Regression
No
The reprojection buffers for the volumetric are always allocated even when the feature is not enabled
This issue increases a lot the memory consumption of projects with volumetric fog that are not using the reprojection.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment