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Won't Fix

Votes

0

Found in

2021.3.37f1

2022.3.26f1

2023.2.20f1

6000.0.0b15

Issue ID

UUM-70477

Regression

No

RenderDoc Capture Frame can't be completed after Particle System is simulated

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How to reproduce:
1. Make sure you have a RenderDoc installed
2. Open the user-attached project “HDRP2022”
3. Right-click on the Game view window title and click “Load RenderDoc”
4. Select the “Particle System” GameObject in the Hierarchy and let it simulate particles for some time
5. Unselect the “Particle System” GameObject and click “Capture the current view and open in RenderDoc” button in the Game view
6. In RenderDoc press the “Capture Frame(s) Immediately” button
7. Observe the results

Expected result: The frame is captured
Actual results: The progress bar gets stuck and the frame is not captured

Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.20f1, 6000.0.0b15

Reproducible on: Windows 11 Pro with DX11

Notes:
- Reproducible on HDRP and Built-In Pipeline projects
- The frame is instantly captured when you close the Editor

  1. Resolution Note:

    We were able to reproduce the issue, but could not find an explanation.
    It is still possible to take RenderDoc captures from Unity, it is only from RenderDoc UI that it gets stuck.
    We also noticed that opening the last capture allows you take a capture again from RenderDoc.
    Whether it is on our side, or RenderDoc, or a combination of both, this is a minor issue that can easily be worked around and that it will affect a minority of users.
    Closing as will not fix.

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