Search Issue Tracker
Fixed
Fixed in 6000.0.10f1, 7000.0.0a1
Votes
8
Found in
2022.3.26f1
2023.2.20f1
6000.0.0f1
Issue ID
UUM-70472
Regression
No
CameraDepthTexture is flipped upside down when URP is rendering without the final blit
How to reproduce:
1. Open the “URP“ project
2. Open the “SampleScene”
3. Make sure that the Editor is maximized
4. In the Game view make sure that “Play Maximized” is selected
5. Enter Play Mode
6. Observe the Game view
Expected result: All arrows point up
Actual result: Arrows where “Scene Depth Difference” is applied are pointing down
Reproduced with: 2022.3.26f1, 2023.2.20f1, 6000.0.0f1
Could not test with: 2021.3.37f1 (“Scene Depth Difference” ShaderGraph node throws “This node type could not be found.”)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
1. Reproducible in the Player
2. Not reproducible in Scene view
3. Actual and expected images are attached in the internal comments
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (fix version 6000.0.10f1):
Fixed yflip issue when depth intermediate texture is required and non-RG is in use. In this case, intermediate color is needed and final blit is needed to resolve the yflip sate discrepancies.