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Editor crashes with Transform::GetPosition when duplicating Prefabs with...
Steps to reproduce: 1. Open User-supplied project ("Leviathan.zip") 2. In the Hierarchy window, expand "Chaine" GameObject 3. Select... Read more
Editor crashes on GizmoManager::BuildGizmosFromGameObjectRecursive when ...
To reproduce: 1. Open user's attached project ("New try") 2. Open a scene "close target" 3. Save the scene (CTRL+S) -- Editor crashe... Read more
InteractionManager doesn't clear connceted controller list from last pla...
Steps to reproduce: 1. Download 1137312_repro.zip and open "Test" scene 2. Connect the MR controller to PC 3. Enter play mode 4. Not... Read more
With multiple open projects, Reimport All always tries to reimport the p...
How to reproduce: 1. Open Unity Hub, create a project and leave it open 2. Open Unity Hub again, create a second project and leave i... Read more
[Vulkan] memory leak is present when using PostProcessLayer in an Androi...
To reproduce: 1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip" 2. Observe the leakage via Attached Profiler... Read more
Editor crashes while clicking on Overrides window in instance of name ba...
Steps: 1. Create a new project 2. Add Cube GameObject to Hierarchy 3. Drag it to Project Browser 4. Drag it to Project Browser one m... Read more
Materials do not load correctly when using Addressables in Editors Play ...
To reproduce: 1. Download and open the project 2. Press play 3. Wait for TMPro font to be loaded (about 3 seconds) 4. Observe that '... Read more
Notifications with Retroactive flag are triggered when the timeline loops
1) Create a timeline 2) Add a signal track bound to a gameobject 3) Add a signal Emitter, create a new signal and a new signal recei... Read more
[GraphView] Default input field still remains even after it's been repla...
Repro Steps: - create a new project that uses ShaderGraph - make a new shader - Create a new Colour node and connect it to the Colo... Read more
Editor freezes on Collecting Enlighten data when building a default HDRP...
To reproduce: 1. Open user's attached project ("hdrp test") 2. Open Scene "SampleScene" 3. Build the project -- Building process fre... Read more
All about bugs
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