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Fixed in 2019.3

Fixed in 2018.4, 2019.1, 2019.2

Votes

0

Found in

2018.3.8f1

Issue ID

1137290

Regression

No

[Vulkan] memory leak is present when using PostProcessLayer in an Android build

Vulkan

-

To reproduce:
1. Build and run the attached project "Android Vulkan Unity RAM Leak.zip"
2. Observe the leakage via Attached Profiler's Memory section (check screenshot attached)

Result: memory leakage causes crashing after several seconds of application being ran (check attached logcat)

Reproduced in: 2018.3.10f1, 2019.1.0b8, 2019.2.0a9

Note: project crashes upon opening on 2017.4.24f1 with stacktrace:

0x0000000140509E88 (Unity) CollectAndProduceGameObject
0x000000014050A5EE (Unity) CollectAndProduceGameObjectHierarchy
0x000000014050A9B1 (Unity) CollectAndProduceClonedIsland
0x000000014050AA6D (Unity) CloneObjectImpl
0x000000014050B236 (Unity) InstantiateObject
0x0000000140B190C8 (Unity) InstantiateObjectRemoveAllNonAnimationComponents
0x000000014135A8AB (Unity) EditorUtility_CUSTOM_INTERNAL_CALL_Internal_InstantiateRemoveAllNonAnimationComponentsSingle

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