Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2019.1.0a1
2019.1.0b4
2019.2.0a1
Issue ID
1137297
Regression
No
With multiple open projects, Reimport All always tries to reimport the project that was opened last
How to reproduce:
1. Open Unity Hub, create a project and leave it open
2. Open Unity Hub again, create a second project and leave it open
3. Go back to the first project, right-click in the Project window and select Reimport All
Expected results: The first project successfully reimports
Actual results: Message with an error about another instance of the second project already running appears, the project closes and does not reimport
Reproducible with: 2017.4.24f1, 2018.3.10f1, 2019.1.0b8, 2019.2.0a9
Note: Tested with Unity Hub 1.6.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
Add comment