Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.6.6
Issue ID
1137281
Regression
No
Materials do not load correctly when using Addressables in Editors Play mode
To reproduce:
1. Download and open the project
2. Press play
3. Wait for TMPro font to be loaded (about 3 seconds)
4. Observe that 'font loaded by asset reference' text goes pink when loaded font is assigned
5. Wait for prefab to be loaded (about 1 second)
6. Observe that loaded cube is pink.
7. Observe that loaded text is pink.
Actual result: Font and cube are pink
Expected result: Loaded cube and text should be white.
Reproduced on: 2018.3.0b1; 2018.3.11f1; Crashing on 2019.1.0b10; 2019.2.0a10
2018.3.0a11 and older version have a lot of errors can't check.
Note: Works perfectly when built on the Android device.
Note: Does not work on: 0.6.6; 0.6.7; 0.6.8 addressable versions, can't check on the older ones, because of the errors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
This is expected behavior based on the information in the ticket. If you've built your bundles for the Android platform because of the way shaders are compiled materials/textures will not render in the Editor (thus displaying as pink). Switching back to the Standalone platform and rebuilding your player content bundles should fix the issue.