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Won't Fix
Votes
0
Found in [Package]
0.6.6
Issue ID
1137281
Regression
No
Materials do not load correctly when using Addressables in Editors Play mode
To reproduce:
1. Download and open the project
2. Press play
3. Wait for TMPro font to be loaded (about 3 seconds)
4. Observe that 'font loaded by asset reference' text goes pink when loaded font is assigned
5. Wait for prefab to be loaded (about 1 second)
6. Observe that loaded cube is pink.
7. Observe that loaded text is pink.
Actual result: Font and cube are pink
Expected result: Loaded cube and text should be white.
Reproduced on: 2018.3.0b1; 2018.3.11f1; Crashing on 2019.1.0b10; 2019.2.0a10
2018.3.0a11 and older version have a lot of errors can't check.
Note: Works perfectly when built on the Android device.
Note: Does not work on: 0.6.6; 0.6.7; 0.6.8 addressable versions, can't check on the older ones, because of the errors.
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Resolution Note:
This is expected behavior based on the information in the ticket. If you've built your bundles for the Android platform because of the way shaders are compiled materials/textures will not render in the Editor (thus displaying as pink). Switching back to the Standalone platform and rebuilding your player content bundles should fix the issue.