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Warnings are thrown after building Universal 3D Sample Template
Steps to reproduce: 1. Create a new project using Universal 3D Sample Template 2. From the Scene List in the Build Profiles window o... Read more
Shader warning in 'HDRP/Lit' throw after building High Definition 3D Sam...
Steps to reproduce: 1. Create a new project using High Definition 3D Template 2. Build and Run the project Actual results: "Shader w... Read more
"ArgumentOutOfRangeException" is thrown when continuously clicking the T...
How to reproduce:1. Open the “IN-83466_repro“ project2. Select Window → My Editor Window3. Continuously click on the TextField and d... Read more
Orientation Overlays Drag Handle has no padding on its left in Scene View
Steps to reproduce: Open any Project Open Scene View and enable the Orientation Overlay ( ` ) Observe the Drag Handle ( = ) Actual r... Read more
SpeedTree 10 Assets shaded incorrectly when using Screen Space Shadows
How to reproduce:1. Open the attached "IN-82667" project2. Open the "BakingProblem" Scene3. Ensure that the “Directional Light” Game... Read more
[RG][Android][OpenGLES3] clearOnFirstUse parameter of RenderGraph.Import...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
Unlocking Inspector Window with Asset selected will not display margin a...
Steps to reproduce: Open a Unity Project Click on a GameObject in the Hierarchy (e.g. Main Camera) so it shows in the Inspector Lock... Read more
Significant time is taken by the AnyTargetMaterialHasChildren method whe...
How to reproduce:1. Open the “IN-83358_repro“ project2. Import the “test“ package that is in the Assets folder3. Navigate to Tools →... Read more
Unity Mono Release mode JIT causes an error when using a MemoryMappedFile
How to reproduce:1. Make sure the attached “test.bin“ is installed2. Open the “IN-80870_repro“ project3. Open the “MemoryMappedFileE... Read more
[iOS] .meta files within a .xcframework are included in a build
Steps to reproduce:1. Open the attached “1920323” project2. Build the project3. Compare the “<BuildPath>/Frameworks/Plugins/iO... Read more
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