Search Issue Tracker
Fixed in 2021.3.49f1
Fixed in 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.1.0b2
Votes
0
Found in
2021.3.46f1
2022.3.52f1
6000.0.26f1
6000.1.0a3
Issue ID
UUM-86724
Regression
No
The rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker
How to reproduce:
1. Open the “inspector_color_6” project
2. Open the “SampleScene”
3. Click on the “HDRTestMat” Material in the Assets folder
4. In the Inspector, click on the “fColor” color bar to open the HDR Color window
5. In the HDR Color window, add new preset to the swatches
6. Compare the added preset’s color with the color in the preview
Expected result: The color of the preset is similar to the color of the preview
Actual result: The colors are different
Reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Reproduced on: Windows 10, Windows 11
Not reproduced on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment