Search Issue Tracker
Fixed
Fixed in 6000.0.30f1, 6000.1.0a7, 7000.0.0a12
Votes
1
Found in
6000.0.28f1
6000.1.0a5
7000.0.0a10
Issue ID
UUM-86875
Regression
No
User not able to download an Asset Store package if the data is corrupted with the publish dates
Steps to reproduce:
This is tricky to repro, we have to find an asset with corrupted data with the publish dates. But it is something we need to be aware of and not block users from actions if it is the case.
Actual results: Errors in console about date time format
Expected results: User is able to download and import
Reproducible with versions: 6000.0 6000.1 not tested in older versions but probably have the same behaviour
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Error in console:
{code:java}
FormatException: String was not recognized as a valid DateTime.
System.DateTimeParse.Parse (System.ReadOnlySpan`1[T] s, System.Globalization.DateTimeFormatInfo dtfi, System.Globalization.DateTimeStyles styles) (at <321eb2db7c6d43ea8fc39b54eaca3452>:0)
System.DateTime.Parse (System.String s) (at <321eb2db7c6d43ea8fc39b54eaca3452>:0)
UnityEditor.PackageManager.UI.Internal.AssetStorePackageVersion..ctor (UnityEditor.PackageManager.UI.Internal.AssetStoreProductInfo productInfo, System.Int64 uploadId, UnityEditor.PackageManager.UI.Internal.AssetStoreLocalInfo localInfo, UnityEditor.PackageManager.UI.Internal.AssetStoreImportedPackage importedPackage) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStoreVersionList.CreateAndAddToSortedVersions (UnityEditor.PackageManager.UI.Internal.AssetStoreProductInfo productInfo, UnityEditor.PackageManager.UI.Internal.AssetStoreLocalInfo localInfo, UnityEditor.PackageManager.UI.Internal.AssetStoreImportedPackage importedPackage, System.Nullable`1[T] uploadId) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStoreVersionList..ctor (UnityEditor.PackageManager.UI.Internal.AssetStoreProductInfo productInfo, UnityEditor.PackageManager.UI.Internal.AssetStoreLocalInfo localInfo, UnityEditor.PackageManager.UI.Internal.AssetStoreImportedPackage importedPackage, UnityEditor.PackageManager.UI.Internal.AssetStoreUpdateInfo updateInfo) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStorePackageFactory.GeneratePackagesAndTriggerChangeEvent (System.Collections.Generic.IEnumerable`1[T] productIds) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStorePackageFactory.OnUpdateInfosChanged (System.Collections.Generic.IEnumerable`1[T] updateInfos) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStoreCache.SetUpdateInfos (System.Collections.Generic.IEnumerable`1[T] updateInfos) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStoreClientV2+<>c__DisplayClass27_0.<FetchUpdateInfos>b__0 (System.Collections.Generic.List`1[T] updateInfos) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStoreRestAPI+<>c__DisplayClass33_0`1[T].<CreateParseDictionaryCallback>b__0 (System.Collections.Generic.Dictionary`2[TKey,TValue] result) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.PackageManager.UI.Internal.AssetStoreRestAPI+<>c__DisplayClass34_2.<HandleHttpRequest>b__3 (UnityEditor.IAsyncHTTPClient request) (at <1f8babe234e540299e4f7387cdc20cd8>:0)
UnityEditor.AsyncHTTPClient.Done (UnityEditor.AsyncHTTPClient+State status, System.Int32 i_ResponseCode) (at <1f8babe234e540299e4f7387cdc20cd8>:0) {code}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 7000.0.0a12):
tested on latest neutron
Resolution Note (fix version 6000.1.0a7):
Verified in 6000.1.0a7
Resolution Note (fix version 6000.0.30f1):
Verified in 6000.0.30f1