Search Issue Tracker
Fixed
Fixed in 6000.0.38f1, 6000.1.0b8, 6000.2.0a1
Votes
0
Found in
6000.0.26f1
6000.1.0a3
6000.2.0a1
Issue ID
UUM-86728
Regression
Yes
AudioClips do not have path or GUID in Build Report and incorrect size is reported
Steps to reproduce:
1. Open the attached user's project "1979642-BuildReport-WrongAssetType.zip"
2. Navigate to "Assets/Editor/BuildScript.cs" and change the platform you want to build on
3. Build the project using the "Build/" item on the menu bar
4. Look at the console for logged AudioClips (search for "Audio")
Expected results: AudioClips has a valid path, referencing "Noise.wav" with a populated GUID
Actual results: Some AudioClips have a blank string reported as it's path, with a 0'd out GUID (See attached Repro.png)
Reproducible with: 2023.1.0a16, 6000.0.26f1, 6000.1.0a3
Not reproducible with: 2021.3.45f1, 2022.3.52f1, 2023.1.0a15
Testing Environment: Windows 11 23H2, MacOS 14.6.1 Intel
Not reproducible on: no other environment tested
Notes:
-The repro will report blank paths as “N/A:{type}” (so for an AudioClip, you should see “N/A:UnityEngine.AudioClip”
-Other audio clips will have the correct path, but have a size of around 100 or so bytes
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Resolution Note (fix version 6000.2.0a1):
Fix PackedAssetInfo.sourceAssetGUID and buildTimeAssetPath for Audio clips in the BuildReport. This applies both to Player builds, and AssetBundles built with BuildPipeline.BuildAssetBundles().