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[Android] Rendering fails on Vivante if Camera.rect is different than de...
To reproduce:1) Open attached project and BugShowcase scene2) Build and run on device3) Tap "State 3"4) Notice that only skybox is r... Read more
[dll]NotImplementedException from native dll returning SAFEARRAY of BSTR
To reproduce:1) Download attached project "MarshalSafeArrayFromNative.zip".2)Play main scene3)Notice "NotImplementedException" in Co... Read more
[IOS][GLES2][GLES3] Graphics.Blit causes logical frame buffer load on ti...
Info:Its seems during the Graphics.Blit, frame buffer is mounted without discarded data that caused logical load of last frame buffe... Read more
Debugger continues instead of stepping over line.
Steps to reproduce:1. Open project "case_790439-DebugBug Edited"2. Open "BugScene" scene3. Open BugCode.cs with Visual Studio 20154.... Read more
Animation stops before reaching designated position
Steps to reproduce:1. Open the attached project2. Open the available scene3. Play the scene4. Select 'BoosterOpeningPrefab' in the H... Read more
Calling EditorSceneManager.MarkAllScenesDirty in Awake does not mark sce...
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Notice that it's not marked as dirty. That's because EditorSceneM... Read more
[Substances] Importing substance from asset store and adding it to GO th...
Steps to repro:1. Launch Unity2. Open asset store3. Try to import the towel substance package Note: When the import dialog comes up,... Read more
[Renderer] Pivot offset on the Y axis is inverted
The Y axis of the pivot setting in the particle renderer looks to be inverted. 1. Open Pivot scene from attached project.2. Select P... Read more
[ComputeShader][WebGL]Console error when try to Dispatch Compute Shader ...
Steps to reproduce:1) Download attached project "Compute Shader Test.zip".2) Play scene3) error is printed in console expected resul... Read more
[DX11] SAMPLE_DEPTH_TEXTURE returns zero on windows standalone
Steps to reproduce: 1. Open attached project2. Open scene "shadow"3. Make sure that DX11 is enabled4. Run the scene and notice that ... Read more
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