Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.3
2019.3.12f1
2019.4
2020.1
2020.2
Issue ID
1244553
Regression
No
[Android]Camera background set to Solid color ignores Alpha value on Android devices
Steps to reproduce:
1. Open users attached project "codex_babylon_urp.zip"
2. Build it to Android
3. Press "Browse"
Expected results: The little X button in the top right corner is visible on top of the Native UI
Actual results: The little X button appears for few frames in the top right corner and then is overlapped by Native UI
Reproducible with: 2019.3.16f1, 2019.4.0f1, 2020.1.0b11, 2020.2.0a13
Reproduced with:
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not reproduced with:
VLNQA00310 iPad Pro 12.9 (iOS 13.4.1)
Note: Unable to test with 2018.4 due to project breaking. Reproduces both with IL2CPP and Mono scripting backends
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a18, backported to 2019.4 and 2020.1