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[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...
Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To repro... Read more
Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce: 1. Open QA-supplied project ("FreezeReproProject.zip") 2. Open Scene "Login" in Assets -> Scenes 3. Enter Play M... Read more
[VFX] Particles flicker when Blend Mode is set to Alpha, Turbulence Bloc...
How to reproduce: 1. Open attached project "Bugs.zip" 2. Open "Particles" scene 3. Enter Play Mode Expected result: Particles do no... Read more
Build takes more storage space when large sprite sheet is used with a lo...
To reproduce: 1. Open user's attached project ("SpritePackerProblem") 2. Open Build Settings and build "BigSpriteScene" scene into a... Read more
[iOS][Android] Stencil comparisons don't work on mobile
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Move the Player to the edge of the floor and observe that the bl... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Build & Run to an Android device 4. Take a RenderDoc capture 5. ... Read more
[WebGL] "Screen position out of view frustum" error is thrown when using...
How to reproduce: 1. Open the attached project ("case-1141232-WebGL Visibility.zip") 2. Build for WebGL platform (with "Fail" scene ... Read more
Position Gizmo on the Reflection probe moves differently from the Probe ...
How to reproduce: 1. Open the "Reflection Probes 01*" Scene in the attached "Bugs.zip" Project 2. Click on the "Reflection Probe <-... Read more
Game View texture mip levels are loaded based on the Scene View camera w...
How to reproduce: 1. Open the attached project "TexStreamTest.zip" and scene "SampleScene" 2. Enter Play Mode 3. Exit Play Mode 4. Z... Read more
[Editor Windows] YAMLMerge tool occasionally exiting without any warning...
How to reproduce: 1. Download the project 2. Open "TestMerge_2018.3.11" Expected result: an error is thrown "Error parsing file 'E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple errors appear when compiling a ShaderGraph shader's code in a specific project
- TextMeshPro memory leak occurs when reloading the scene using Addressables
- Vector3 node has no X, Y, Z outputs when adding Vector3 node in the Visual Effect Graph
- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later