Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
Issue ID
1141232
Regression
No
[WebGL] "Screen position out of view frustum" error is thrown when using "display: none" style for "gameContainer" in build
How to reproduce:
1. Open the attached project ("case-1141232-WebGL Visibility.zip")
2. Build for WebGL platform (with "Fail" scene attached) and run it
3. In the browser, open the Developers Tools
4. Modify the "gameContainer" ("unityContainer") style element by adding "display: none".
5. Inspect the console
Expected results: no errors in the console
Actual results: "Screen position out of view frustum" errors are thrown
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 2019.2):
Fixed in 2019.2.0b6, 2019.3.0a3