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Votes

0

Found in

2017.4.0f1

2018.3.0a1

2018.3.10f1

2018.4.0f1

2019.1.0a1

2019.2.0a1

2019.3.0a1

Issue ID

1141247

Regression

No

Build takes more storage space when large sprite sheet is used with a lot of unused surface instead of separate small images

2D

-

To reproduce:
1. Open user's attached project ("SpritePackerProblem")
2. Open Build Settings and build "BigSpriteScene" scene into a new folder
-- Build size is 54.1 MB
3. Open Build Settings and build "SmallSpriteScene" scene into a separate new folder
-- Build size is 38.6 MB

Expected: Builds take same storage space
Actual: Build storage space differ

Reproduced with: 2017.4.25f1, 2018.3.14f1, 2018.4.0f1, 2019.1.1f1, 2019.2.0a15, 2019.3.0a2

  1. Resolution Note:

    There is no Sprite Atlas in the project.
    Please try "Always Enabled(Legacy Sprite Packer)", the new default is actually SpriteAtlas:
    https://docs.unity3d.com/Manual/SpritePackerModes.html

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