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ShaderPropertySheet::UpdateTextureInfo crash when using Texture Streamin...
Steps to reproduce: 1. Open user-supplied project ("TEST.zip") 2. Enter/Exit Play mode Reproduced in: 2019.1.0b10, 2019.2.0a2 Not r... Read more
glActiveTexture crash when playing a Scene on macOS
Steps to reproduce: 1. Open User-supplied project ("EditorKeyTest01.zip") 2. Open "Kudan Sample" Scene, located in Assets -> KudanA... Read more
[UI] "Release" for Press Interaction does not trigger action
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/492 Repro: 1. Download attached project "PressTest.zip" 2. Downloa... Read more
[UI] Re-naming Action Map after starting to re-name an Action breaks the...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/489 Repro: 1. Download package and project at: https://github.com/... Read more
Visual Effect Graph logs warnings everytime when Unity finishes compiling
Reproduction steps: 1. Create an empty Unity Project 2. Using the Package Manager, install Core RP Library and Visual Effect Graph 3... Read more
[Scripting] Input Action loses callback functions after re-enabled.
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/472 https://github.com/Unity-Technologies/InputSystem/... Read more
[UI] Using "detect input to bind to an Action" sometimes generates an er...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/467 Repro: 1. Download package and project at: https://github.com/... Read more
[Editor] Input Action does not disable automatically when existing Play ...
GitHub: https://github.com/Unity-Technologies/InputSystem/issues/436 Forum: https://forum.unity.com/threads/errors-with-new-input-sy... Read more
[Editor] Profiler icons in the editor have jagged edges on 4K+ displays
How to reproduce: 1. Open any project with 4k or larger resolution monitor 2. Navigate to Window -> Analysis -> Profiler 3. Observe... Read more
PlayerPrefs don't get saved in a WebGL build
How to reproduce: 1. Open the attached "case_1140820-WebGL_PlayerPrefs_Bug" project 2. Switch platform to WebGL and build using Buil... Read more
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