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0
votes
Not Reproducible

Unity Editor crashes on "mono_binary_search" when playing an animation i...

Timeline

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Apr 04, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

How to reproduce: 1. Open User's attached project 2. Select "Image" GameObject in the hierarchy (Canvas > Tisch > Image) 3. Enter th... Read more

0
votes
Won't Fix

Scene camera moves too much after an Editor freeze when navigating the s...

Scene/Game View

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

Steps to reproduce: 1. Open "SampleScene" scene from the attached project "EditorNavigationFreeze.zip" 2. Right-click with mouse in ... Read more

0
votes
Won't Fix

Mesh is completely deformed when playing skeletal animations on a GameOb...

Animation

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2017.4.7f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project "case_1143420-TimelineAnimationIssueStripped_2" and scene "Test" 2. Select the "Paren... Read more

1
votes
Duplicate

Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent

Physics

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Apr 04, 2019

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Version/s: 2018.3.10f1, 2018.3.11f1, 2019.1.0b7, 2019.2.0b6

How to reproduce: 1. Open the attached "case_1143401-KinematicChildBug" project 2. Open "SampleScene" 3. Open the Physics Debug wind... Read more

0
votes
Duplicate

[2D] NullReferenceException on enabling Custom Range property from Sprit...

Themes

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Apr 04, 2019

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Version/s: 2019.2.0a11

Editor throws NullReferenceException on enabling Custom Range property from Sprite Mask for the first time. Steps to Reproduce: 1. ... Read more

3
votes
Won't Fix

[XR] CommandBuffer.SetSinglePassStereo doesn't affect Opaque objects wit...

XR SDK

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Apr 04, 2019

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Version/s: 2019.1.0a11, 2019.1.0b10, 2019.2.0a1

How to reproduce: 1. Open the user's project 2. Enter the Play Mode Expected result: Opaque Materials are reflected in the same way... Read more

0
votes
Fixed

[WebGL] WebGL builds has different GUI Event handling for Shift key comp...

WebGL

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project ("case_1143387-WebGLOnGuiEventTest.zip") 2. Make sure the platform is set to WebGL 3.... Read more

2
votes
Won't Fix

CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Co...

Physics

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open submitted project (CapsuleCast) 2. Enter Play Mode and see the Console window Expected result: Cast (befo... Read more

0
votes
By Design

AssetBundles created on different machines have small rounding differenc...

Progressive Lightmapper

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the user's attached project ("assetbundletest_crc.rar") 2. Build the AssetBundles 3. Repeat steps 1-2 on a... Read more

0
votes
Fixed

AssetBundles have different AssetFileHash values when built several times

Asset Bundles

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Apr 04, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1

How to reproduce: 1. Open the attached project ("case-1143373-AssetBundleTest.zip") 2. Build the AssetBundles 3. Save the AssetBundl... Read more

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