Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1143386
Regression
No
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Collider is Non-Convex
How to reproduce:
1. Open submitted project (CapsuleCast)
2. Enter Play Mode and see the Console window
Expected result: Cast (before move) returns 1
Actual result: Cast (before move) returns 0
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Notes:
Works as expected when Plane Mesh Collider is Convex
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
The issue arises from a very small imprecision when calculating the dot product between the capsule and the Mesh's triangle that should be hit. This causes the triangle to be treated as a backface.
Workarounds:
- Turn on the "Queries Hit Backfaces" option in the Physics settings
- Set the plane's world Y coordinate to a non-zero number