Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1143386
Regression
No
CapsuleCastAll doesn't hit the Mesh Collider it starts in if the Mesh Collider is Non-Convex
How to reproduce:
1. Open submitted project (CapsuleCast)
2. Enter Play Mode and see the Console window
Expected result: Cast (before move) returns 1
Actual result: Cast (before move) returns 0
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Notes:
Works as expected when Plane Mesh Collider is Convex
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note:
The issue arises from a very small imprecision when calculating the dot product between the capsule and the Mesh's triangle that should be hit. This causes the triangle to be treated as a backface.
Workarounds:
- Turn on the "Queries Hit Backfaces" option in the Physics settings
- Set the plane's world Y coordinate to a non-zero number