Search Issue Tracker
Duplicate
Votes
1
Found in
2018.3.10f1
2018.3.11f1
2019.1.0b7
2019.2.0b6
Issue ID
1143401
Regression
Yes
Kinematic Rigidbody does not follow it's non-Kinematic Rigidbody parent
How to reproduce:
1. Open the attached "case_1143401-KinematicChildBug" project
2. Open "SampleScene"
3. Open the Physics Debug window and turn on Collision Geometry in the Scene window
4. Enter Play mode and move the cube using the arrow keys
Expected results: The Kinematic sphere collider follows its cube parent
Actual results: The Kinematic sphere collider does not move
Reproducible with: 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
Not reproducible with: 2017.4.25f1, 2018.3.9f1, 2019.1.0b6, 2019.2.0a6
Notes: The Sphere collider gizmo moves with the cube, but the collider stays in place (as seen with Collision Geometry on)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's "Locate", "Manage", and "Open VFX Graph Samples.." buttons are not aligned when Visual Effect Graph package is installed
- [Ubuntu] Unity Version Control Setup Steps Display Cramped and Unformatted Text
- Editor hangs indefinitely when a Custom Attribute is created with a very long name in VFX Graph
- Toggle Button Group Sample Code Disappears on Window Resize in UI Toolkit Samples
- Trailing GameObject glitch is present when moving Camera and using Blitter.BlitTexture with stencil buffer
This is a duplicate of issue #1140632