Search Issue Tracker
Fixed in 2019.2.X
Duplicate in 2017.4.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
Issue ID
1143373
Regression
No
AssetBundles have different AssetFileHash values when built several times
How to reproduce:
1. Open the attached project ("case-1143373-AssetBundleTest.zip")
2. Build the AssetBundles
3. Save the AssetBundle folder outside the project
4. Close the project and delete Library and AssetBundle folders inside the project directory
5. Open the project and build AssetBundles
6. Compare the "cubes.manifest" files
Expected results: Both "cubes.manifest" files have the same AssetFileHash value
Actual results: Both "cubes.manifest" files have different AssetFileHash values
Reproducible with: 2017.4.25f1, 2018.3.13f1, 2019.1.0f2
Not reproducible with 2019.2.0a1, 2019.2.0a11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2019.2):
Fixed in 2017.4.32f1, 2018.4.2f1, 2019.1.5f1, 2019.2.0a1