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0
votes
Won't Fix

[Lumin] Using Post processing results in black screen

Package: PostProcessing

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Apr 12, 2019

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Version/s: 2.1.5

Reproduction steps: 1. Open "PostProcessingTest.zip" project 2. Build for Magic Leap Lumin 3. Launch build Actual Result: Black Sc... Read more

3
votes
Won't Fix

[Vuforia] [Android] Black screen appears on launching the app for the fi...

XR SDK

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Apr 12, 2019

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Version/s: 2018.1.0f2, 2019.1.0b7

Steps To Reproduce: 1. Create a project 2. Import Vuforia Samples from Asset Store 3. Import Vuforia Package if not already install... Read more

0
votes
Postponed

Light probe discrepancies between CPU PLM and GPU PLM

Progressive Lightmapper

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Apr 12, 2019

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Version/s: 2018.3

Steps to reproduce: 1. Download SponzaLegacy project 2. Make sure that light probe gizmos are enabled 3. Bake the lighting using CP... Read more

0
votes
Not Reproducible

Memory leak when using TextAsset.bytes property

Mono

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Apr 12, 2019

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Version/s: 2018.3.0a5, 2018.3.12f1

Reproduction steps: 1. Open the attached project inside of "_test_proj_memory_leak.zip" 2. Make sure Profiler with the Memory Tab is... Read more

1
votes
Fixed

[iOS][IL2CPP] Crash on il2cpp::metadata::Il2CppTypeHash::Hash when the S...

IL2CPP

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Apr 12, 2019

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Version/s: 2018.3.0a9, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Build for iOS and deploy ... Read more

0
votes
Won't Fix

Sub-canvas with "Override Sorting" enabled is not rendered after disabli...

uGUI

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.2f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "toggle-root-canvas.zip" and scene "toggle-root-canvas" 2. In the Hierarchy window, sele... Read more

0
votes
Not Reproducible

[Android] High intensity baked lights look wrong on mobile

Progressive Lightmapper

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Apr 12, 2019

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Version/s: 2018.3.11f1

When I bake the light, different results are obtained for the PC version and android, For android, it turns out too different with r... Read more

5
votes
Not Reproducible

Addressables System keeps static references on assets when using additiv...

Addressable Assets

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Apr 12, 2019

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Version/s: 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project 2. Build and Run on Windows 64x 3. Open Profiler choose "Memory section" and take memory ... Read more

0
votes
Fixed

[MacOS] OSX Native plugin works only after refocusing Unity

MacOS

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Apr 12, 2019

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Version/s: 2018.3.12f1

Reproduction steps: 1. Open "NativeMacStandalone.zip" project 2. Enter Play mode 3. Notice "0 controllers connected" 4. Exit Play m... Read more

0
votes
Fixed

[iOS] new "Process symbols" build phase added to Xcode project with each...

Mobile

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1

Reproduction steps: 1. Create a new Unity project. 2. Enable Services in "Window > General > Services". 3. Build to iOS. 4. Open th... Read more

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