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Lighting becomes darker when entering Play Mode
How to reproduce: 1. Open the attached “UrpSampleScene2023.1.17f1.zip“ project 2. Open the “OutdoorsScene“ Scene 3. Enter Play Mode ... Read more
[Linux] Crash on g_type_check_instance when opening a project or enterin...
Reproduction steps: 1. Open the attached “Crash” project or 1. Open a microgame project 2. Enter the Play Mode Expected resul... Read more
[iOS] Forcing "Portrait Upside Down" orientation on new iPhone 15 device...
Steps to reproduce: # Open attached project (orientation-test.zip) # Switch to iOS and make a build # Build the Xcode project ... Read more
[iOS] Device generation enums are not added for the new iPhone 15 devices
Steps to reproduce: # Open attached project (device-enum-test.zip) # Switch to iOS and make a build # Build the Xcode project ... Read more
The quote character is detected as BackQuote when the keyboard layout is...
How to reproduce: 1. Open the attached project 'BackQuote2021.3.29.zip' 2. Enter Play Mode 3. Press the single quote key on the k... Read more
Missing Default Layout dialog on projects created using templates packag...
Reproduction steps: # Download the artifacts # Extract the {{com.unity.template.multiplayer-ngo.tgz}} tarball and place it withi... Read more
Packman: resizing doesn't work when the window is docked
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Add/dock a Pacman window next to the "Sc... Read more
Errors are thrown when Native RenderPass is Enabled
How to reproduce: 1. Open the “IN-59937_NativeRenderPassRepro“ project 2. Open the “NativeRenderPass_Repro“ scene 3. Enter Play M... Read more
Canvas GameObject Rect Transform’s Width and Height values are applied i...
How to reproduce: 1. Open the "IN_60626" project 2. In the Simulator Window "Device Selection" dropdown select any phone 3. Set orie... Read more
Importing sprite sheet by using ISpriteEditorDataProvider generates brok...
How to reproduce: 1. Open the user-attached project “AutoSlice” 2. Import the user-attached “sprite-sheet” PNG file into the Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled