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0
votes
Duplicate

[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...

Progressive Lightmapper

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Mar 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.3f1, 2020.1, 2020.2

Reproduction steps:1. Create a new project2. Add a Terrain and a Cube to the Scene3. Make sure the Cube contributes to Global Illumi... Read more

0
votes
Fixed

DrawProcedural with infinite bounds doesn't render when instance is at e...

Camera

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Mar 04, 2020

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Version/s: 2017.4, 2019.2.21f1, 2020.2

Reproduction steps:1. Open the project from the attached file "1225021.zip"2. Enter Play Mode3. Adjust the Main Camera so that the r... Read more

2
votes
Fixed

'Unsupported material wedge reference mode type' error is thrown when im...

Asset - Importers

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Mar 04, 2020

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Version/s: 2017.4, 2019.3.3f1, 2020.2

To reproduce:1. Create a new Unity project (or open an existing one)2. Import the attached 'Test.fbx' file3. Observe the Console win... Read more

0
votes
Fixed

VFX shader compilation is slow due to recreating all shader each time ne...

Shaders

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Mar 04, 2020

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Version/s:

VFX shader compilation is slow due to recreating all shader each time needlessly. Visible in medium to large projects. Read more

0
votes
Fixed

[HDRP] Max Debug Light Count in ColorAndEdge mode does not do anything

Package: Scriptable Render Pipeline HD

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Mar 04, 2020

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Version/s: 9.0.0 master

In Debug->Lighting->DisplayVolumes->ColorAndEdge slider called MaxDebugLightCount does nothing. Need to remove it if its no... Read more

1
votes
Fixed

[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply...

Package: 2D Sprite Shape

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Mar 04, 2020

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Version/s: 3.0.9

[2D][SpriteShape] The Corner Threshold value of 0 does not seem to apply on a point of a 90degree angle How we can reproduce it usin... Read more

0
votes
Duplicate

Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...

Graphics - General

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Mar 04, 2020

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Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more

0
votes
Won't Fix

Rendering is not synchronized when V Sync Count option in Quality Settin...

Scene/Game View

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Mar 04, 2020

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Version/s: 2019.3.0a4, 2019.3.3f1, 2020.1, 2020.2

How to reproduce:1. Create a new project3. Open the Project Settings4. Select the Quality module in the Project Settings window5. En... Read more

4
votes
Fixed

[URP] Bloom effect flickers when using Integrated Post-Processing Featur...

Package: Scriptable Render Pipeline Universal

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Mar 04, 2020

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Version/s: 8.0.1

How to reproduce:1. Open the attached project's "case_1224915-Project.zip" Scene labeled "ForestWalk"2. Enter the Play Mode3. Press ... Read more

2
votes
Duplicate

[XR][URP][Vulkan] When rendering in multiview and post processing is ena...

Package: Scriptable Render Pipeline Universal

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Mar 04, 2020

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Version/s: 7.2.0

DescriptionWhen a user creates a new URP project by default post processing is turned on on the camera and in a volume in the sample... Read more

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