Search Issue Tracker
Fixed in 2021.1
Planned for 2019.4, 2020.2
Votes
0
Found in
2019.1.0b1
2019.1.0f2
2019.2.0a1
Issue ID
1146530
Regression
No
[WebGL] Build with threading hangs when invoking Caching.ClearCache()
How to reproduce:
1. Open the attached project ("case_1146530-CachingClearCacheBug.zip")
2. Make sure that build target is set to WebGL
3. Build and Run the project
4. After the build loads, open developers console and press the "ClearCache" button in the scene
Expected results: Cache gets cleared, build continues to run
Actual results: Build hangs when trying to clear the Cache
Reproducible with: 2019.1.0f2, 2019.2.0a12
Couldn't test with 2017.4, 2018.3 and up to 2019.1.0b1 because of script/build errors
Notes:
1. For successful reproduction, browser with multithread support is required.
2. Tested with Chrome Version (73.0.3683.103 (Official Build) (64-bit)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when you first Blit the Shadow map and then set it back to Buffer
- Changes to instanced detail mesh material don't immediately apply
- [uGUI] Vertices retrieved from GetUIVertexStream method cannot be modified when adjusting them through script
- Scroll bar scrolls less in the Package Manager packages than elsewhere when pressing on the empty scroll bar area to scroll
- Undo.RegisterCreatedObjectUndo dirties the scene, but no actual changes to Scene are made
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a2