Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a11
2019.2.0a12
Issue ID
1146519
Regression
Yes
Crash in BakeJobConservativeRaster::Execute during lightmap generation after upgrading the project to 2019.2.0
Repro:
1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro');
2. Open the project in version 2019.1.0f2;
3. Let the lighting auto-bake;
4. As soon as the light baking finishes, save the project and close Editor;
5. Open the project in 2019.2.0a11 or later;
Expected Result:
The editor generates the lighting as needed without crashing.
Actual Result:
The editor crashes during the light baking process. See attached video and Editor.log.
Regression introduced in version 2019.2.0a11.
Following calls are shown in the stacktrace:
BakeJobConservativeRaster::Execute
JobManager::UpdateFunction
JobQueue::Exec
JobQueue::Steal
JobQueue::ExecuteJobFromQueue
JobQueue::ProcessJobs
JobQueue::WorkLoop
Thread::RunThreadWrapper
Notes:
- Occurs on Windows and OSX.
- Occurs on 2019.3.0a1, 2019.2.0a12, 2019.2.0a11
- Does not occur on 2019.1.0f2, 2019.2.0a10
- The issue happens when either baking manually or using auto-bake.
Alternative repro (doesn't happen steadily):
1. Open Unity
2. Open the attached project
3. Open SampleScene.scene if not open already
4. Select the Cube GameObject in the hierarchy
5. In the inspector, select the dropdown next to the Static checkbox and select "Contribute GI"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
Add comment