Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
0
Found in
2019.2.0a11
2019.2.0a12
Issue ID
1146519
Regression
Yes
Crash in BakeJobConservativeRaster::Execute during lightmap generation after upgrading the project to 2019.2.0
Repro:
1. Download the attached repro project ('UpgradeCrash17042InitialStableRepro');
2. Open the project in version 2019.1.0f2;
3. Let the lighting auto-bake;
4. As soon as the light baking finishes, save the project and close Editor;
5. Open the project in 2019.2.0a11 or later;
Expected Result:
The editor generates the lighting as needed without crashing.
Actual Result:
The editor crashes during the light baking process. See attached video and Editor.log.
Regression introduced in version 2019.2.0a11.
Following calls are shown in the stacktrace:
BakeJobConservativeRaster::Execute
JobManager::UpdateFunction
JobQueue::Exec
JobQueue::Steal
JobQueue::ExecuteJobFromQueue
JobQueue::ProcessJobs
JobQueue::WorkLoop
Thread::RunThreadWrapper
Notes:
- Occurs on Windows and OSX.
- Occurs on 2019.3.0a1, 2019.2.0a12, 2019.2.0a11
- Does not occur on 2019.1.0f2, 2019.2.0a10
- The issue happens when either baking manually or using auto-bake.
Alternative repro (doesn't happen steadily):
1. Open Unity
2. Open the attached project
3. Open SampleScene.scene if not open already
4. Select the Cube GameObject in the hierarchy
5. In the inspector, select the dropdown next to the Static checkbox and select "Contribute GI"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
Add comment