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Sprites/Diffuse shader not affected by emission light with Sprite Renderer
Steps to reproduce:1. Open attached project "LightProbeSprites.zip"2. Open "Test" scene3. Build lighting Expected behaviour: sprite ... Read more
[LOD] nextNode.rendererData.m_RendererType==kRendererMesh assert in 5.4
Steps to reproduce: 1. Open attached project "818781V2.zip"2. Open the only scene in it and enter play mode3. Notice assert being sp... Read more
Curve Preview in Fbx import inspector does not display properly
Was introduced somewhere in 5.5.Not reproducible in 5.4.0f3 Read more
WebGL build does not call Interface functions for native render plugins
Steps to reproduce:1. open users attached project and build for WebGL2. play it Expected: visual effectsActual: plugin does not func... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce:1. Open the attached project2. It will crash3. If project doesn't crash, reimport AquireBox_entry animation Read more
ReadPixels() crash with source/destination textures size mismatch (Nvidia)
Steps to reproduce:1. Open "RenderTextureTest" project2. Open "scene" scene3. Play in editor4. Click on "Crash Test - ReadPixels" bu... Read more
[Alpha] Importing freezes on DLL files
Assign back to me if you want me to do some further testing Steps to reproduce:1. import package from OC link (last edit)2. try impo... Read more
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...
To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.2. While on an iPv^ network (or without acces... Read more
Inspector properties flashes/appears/disappears when selecting/opening u...
Reproduction steps(GIF attached):1. Open attached project.2. Select any file except "Height Map broken" in the project view.3. Selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open