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0
votes
Fixed

[HDRP] Light Overlap Scene View Mode Missing

Package: Scriptable Render Pipeline HD

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Apr 14, 2020

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Version/s: 9.0.0-preview.13

Repro: 1. For convenience, download and import the attached repro project into 2020.1.0b52. Open the test Scene Scenes/LightOverlapM... Read more

0
votes
Fixed

[Package Manager] Removing package with a read-only file throws Unauthor...

Packman

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Apr 14, 2020

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Version/s: 2019.3, 2020.1.0b5, 2020.2

How to reproduce:1. Open the user-supplied project "packagebugtest" from the drive link2. Open the Package Manager and locate the "O... Read more

0
votes
By Design

[URP] Bloom appears much brighter in Scene View compared to Game View

Package: Scriptable Render Pipeline Universal

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Apr 14, 2020

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Version/s: 7.1.8

When rotating the directional light in Scene View or moving the camera around the bloom also flickers a lot. There are no changes to... Read more

0
votes
Duplicate

[URP] Mesh sub-assets are shown in magenta in project view

Package: Scriptable Render Pipeline Universal

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Apr 14, 2020

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Version/s: 7.3.1

From a new project, you can import any assets that have sub-meshes in it.Once imported, expand the asset from project viewNote that ... Read more

0
votes
Fixed

[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...

Terrain

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Apr 14, 2020

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Version/s: 2018.4, 2020.1.0b5, 2020.2

How to reproduce:1. Open the attached project "1237736.zip"2. Open the "Test" Scene3. Zoom towards and away from "Speedtree8material... Read more

0
votes
Fixed

NullReferenceException is thrown when reimporting Http files

Scripting

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Apr 14, 2020

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Version/s: 2018.3.2f1, 2018.4, 2019.3, 2019.3.7f1

How to reproduce:1. Open the attached QuoteHandlingTest2019.zip project2. Go to the Project window and reimport HttpFiles Expected: ... Read more

0
votes
Not Reproducible

[Encoding/compression] [Android] Baked lightmap intensity is affected wh...

Progressive Lightmapper

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Apr 14, 2020

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Version/s: 2018.4.20f1, 2019.1.14f1, 2019.2.21f1, 2019.3.9f1

Steps to reproduce: 1. Make sure that Android platform support is installed2. Download and open the attached project3. Open the Samp... Read more

1
votes
Fixed

[Timeline] Override track is not working correctly when it's used outsid...

Timeline

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Apr 14, 2020

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Version/s: 2019.3, 2019.3.9f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Hierarchy, select the "Character"3. Open a Time... Read more

0
votes
Fixed

Building Addressables from within a IPreprocessBuildWithReport does not ...

Package: Build Pipeline - Addressables

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Apr 14, 2020

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Version/s: 1.7.5

Update: The Unity Engine does not support building asset bundles from within a build callback (such as Preprocess). Currently, if yo... Read more

0
votes
Fixed

[Android] ComputeShader returns wrong value obtained in C# code

Android

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Apr 14, 2020

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Version/s: 2017.4, 2020.2

Reproduction steps:1. Open the attached project "HuaWeiComputeShader.zip"2. Build on Android3. Press "Run" to output ComputeShader d... Read more

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