Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
2
Found in
2020.1.0a24
2020.1.0b1
Issue ID
1225712
Regression
Yes
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears while switching to Prefab Mode
Steps:
1. Open attached project
2. Load SampleScene
3. Select Cube prefab instance
4. Right-Click and choose "Prefab -> Open Asset In Context"
==> If there are no exceptions in console
5. Right-Click and choose "Prefab -> Open Asset In Isolation"
==>
"ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove"
"Scope was not disposed! You should use the 'using' keyword or manually call Dispose."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Symlinks are broken when a package which contains .xcframework + symlinks is added through Unity Package Manager.
- Crash on ApplyMaterialPass when opening a specific scene
- Memory leak when using Native Plugin in Windows IL2CPP Build
- [URP][Tutorial] Universal 3D Sample tutorial issues
- Gradle error: "...Unexpected error during link..." is thrown when building for Android and targeting API Level 34
Tor-Vestergaard
Mar 08, 2020 14:24
I am an Odin Inspector dev - this issue does not only occur in prefab instances, but globally all over the inspector (when drawn with Odin, at least), and as it only happens in 2020.1 to my knowledge, this is a bug introduced by Unity rather than an issue with Odin itself.
As such, we'd greatly appreciate a fix, as our users are beginning to report this to us frequently and there is little we can do about it. This issue has my vote! :)