Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
2
Found in
2020.1.0a24
2020.1.0b1
Issue ID
1225712
Regression
Yes
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears while switching to Prefab Mode
Steps:
1. Open attached project
2. Load SampleScene
3. Select Cube prefab instance
4. Right-Click and choose "Prefab -> Open Asset In Context"
==> If there are no exceptions in console
5. Right-Click and choose "Prefab -> Open Asset In Isolation"
==>
"ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove"
"Scope was not disposed! You should use the 'using' keyword or manually call Dispose."
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Tor-Vestergaard
Mar 08, 2020 14:24
I am an Odin Inspector dev - this issue does not only occur in prefab instances, but globally all over the inspector (when drawn with Odin, at least), and as it only happens in 2020.1 to my knowledge, this is a bug introduced by Unity rather than an issue with Odin itself.
As such, we'd greatly appreciate a fix, as our users are beginning to report this to us frequently and there is little we can do about it. This issue has my vote! :)