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Mecanim Bone restrains are ignored when moving the bone through the Tran...
Reproduction steps:1. Open the user's attached project ("ReportRMBug.zip")2. Open the repro scene ("tempscene")3. Enter Play Mode4. ... Read more
[URP] HDR is not enabled by default on creating a UniversalRenderPipelin...
On creating a new UniversalRenderPipeline asset in Project, HDR is not enabled by default. This is confusing for users who build a p... Read more
[WebGL] Pausing Audio Source causes continuous tapping sounds in Firefox...
How to reproduce:1. Open attached project "Repro1238052_tapping.rar"2. Build and Run for WebGL with Firefox browser3. Click the "Pla... Read more
Cloth tethers function is not working in Unity 2019.3
The cloth tethers function is not working in Unity 2019.3. The cloth is always stretched obviously even if I turn "Use Tethers" on. ... Read more
[Profile Analyzer] Thread count is reported incorrectly when switching b...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer by going to Window->Analysis->Profile Anal... Read more
TDR Crash when opening a project with Image Sharpening enabled
Steps to reproduce:1. Turn on Image Sharpening (look at notes for instructions on how to do that)2. Create or open any project Repro... Read more
Profile Analyzer different Thread analyses get queued up when applying s...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profile Analyzer ... Read more
[Shader Graph] Text overlaps with prefilled text in search bar on search...
Text overlaps with prefilled text in search bar on searching nodes inside ShaderGraph window Steps to Reproduce: 1. Create a new Pro... Read more
Profile Analyzer Closing the thread menu triggers re-analyze when nothin...
To reproduce:1. Create a new project and add Profile Analyzer package2. Window > Analysis > Profile Analyzer3. Load in attache... Read more
[Prefabs] Applying added GameObject to prefab from context menu makes it...
How to reproduce:1. Open the attached project "1237942.zip"2. Open the "test" scene3. In Hierarchy window right-click GameObject "Sp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used