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Prefab Variant Transform fileId changes
Steps to Reproduce 1) create new project2) Create Resources folder3) Create Prefab - call it Base - in resources folder (Empty GameO... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce:1. Open the project from the attached file "1238241.zip"2. From Assets open "test" file and in the Visual Effect Gr... Read more
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce:1. Open QA-Supplied project2. Reimport Grenadier asset3. Under Grenadier, right-click the mesh, press "Bake physi... Read more
Silent crash on assertion when debugging a generic delegate with an alia...
Reproduction steps:1. Open the attached project "case_1238212"2. Load the "SampleScene"3. Open the "Test.cs" script using Visual Stu... Read more
[AnimationRigging] Bone Renderer ignores layer settings
Reproduction steps:1. Open the project from the attached file "1238204.zip"2. Go to Layers(upper right corner of the Editor) and sel... Read more
[HDRP] Light component Intensity label does not contain dragging pointer...
How to reproduce:1. Create a new HDRP project2. Select 'Directional Light' GameObject in the Hierarchy3. Hover on Intensity label Ex... Read more
[Shader Graph] Option of resetting Reference value in the Propeties is c...
Option of resetting Reference value in the Propeties is coming on every property values Steps to Repro: 1. Create a new Project in U... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more
Cursor displays loading icon until game window loses focus when building...
How to reproduce:1. Open the attached project "1238158.zip"2. Build and run the project Expected result: once the game is loaded mou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used