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Crash on Umbra::TileTraverseTree::init<Umbra::StartCellFinder> when ente...
Reproduction steps:1. Open the attached project ("1228835.zip")2. Open the "School" Scene3. Enter Play mode or select "Main Camera" ... Read more
[IL2CPP] Dispose is called before the value in the 'using' statement goe...
To reproduce:1. Open the user's attached project2. Build and run on Android3. Observe the logcat Expected: Dispose is called only wh... Read more
Crash on UnityEngine::Animation::SetBoundCurveFloatValue when AnimationC...
Reproduction steps:1. Open the attached project ("1228823.zip")2. Select "MOB1_Crouch_Idle_V2.fbx" model in Assets3. Press the arrow... Read more
Game view with Custom Layout doesn't fill whole area when UI scaling set...
Reproduction steps:1. Open the attached project "Test 2019.3 layout.zip"2. Switch between the "Bad" and the "Good" Layout in the top... Read more
Editor crashes when calling GetBoneTransform on an Animator with generat...
How to reproduce:1. Open project from "GetBoneTransformRepro.zip"2. Open ReproScene3. Start Play mode Expected result: Play mode sta... Read more
Scheduled ProbeVolumes bakes are sometimes not ready in bakeCompleted ca...
Info from @nicholasb: I'm running into what looks like a bug in trunk with the Set/GetAdditionalBakedProbe API.The symptom is that w... Read more
DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce:1. Open the attached project named "Case_1228755"2. Open & Run SampleScene3. Select both New Game Object object... Read more
Some Editor UI elements are missing borders
Steps: 1- Open a new or existing project2- Select the main camera and look at the inspector Result: The top borders of Inspector tit... Read more
Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce:1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2"2. Open the Lighting Settings (Windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build