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DXR Crash when disabling all code generated meshes in acceleration struc...
How to reproduce:1. Open the attached project named "Case_1228755"2. Open & Run SampleScene3. Select both New Game Object object... Read more
Some Editor UI elements are missing borders
Steps: 1- Open a new or existing project2- Select the main camera and look at the inspector Result: The top borders of Inspector tit... Read more
Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...
How to reproduce:1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2"2. Open the Lighting Settings (Windo... Read more
Stylesheet can be garbage collected but still tried to be used in UIElement
When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more
[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...
Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more
An error is thrown when trying to retrieve/load Device Simulator window ...
How to reproduce:1. Open the attached 'project-1228680.zip' project2. In 'Preferences' > 'Ludiq' > 'Peek' set the 'Tabs' prope... Read more
Shadow Mask's compression quality is different from the Lightmap's setti...
How to reproduce:1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test"2. In Lighting Settings, set the Ligh... Read more
action map gets lost on play when prefab is highlighted in inspector
-e: when you have the player prefab highlighted in the inspector and then start the scene the action map reference vanishes from the... Read more
Compilation with 5000 ScriptedImporters is very slow, takes 250 seconds
To reproduce: 1. Get attached project.2. Open it.3. Recompile scripts by making any change to some scrip CSharpScritps assembly (can... Read more
Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer
Steps to reproduce:1. Download Snapdragon Profiler (Installers attached)2. Open User-supplied project ("SkinnedMeshRender.zip")3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default