Search Issue Tracker
Crash on "UI::CanvasManager::RenderProfiler" when selecting UI images in...
Reproduction steps:1. Open attached project "1241230_profiler" and scene "SampleScene"2. Enter Play Mode and then pause it3. Open th... Read more
Profiler image preview data is not displayed when the profiling informat...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. In the Profiler Modules... Read more
[URP] Stencil settings of Render Object does not get applied when changi...
Reproduction steps:1. Open the project from the attached file "1241218.zip"(link in edit)2. From Assets open the CustomForwardRender... Read more
Editor keeps repainting continuously when selecting a .txt file that con...
How to reproduce:1. Open the attached 'project-1241212.zip' project2. Select the 'problem-asset' file in the Project Browser Expecte... Read more
Splitter IndexOutOfRangeException when opening the editor
Steps to reproduce:1. Open the editor prior to changeset 682d3dec61152. Reset the layout to "Default"3. Open the Test Runner4. Close... Read more
Texture Wrap Mode settings display previously selected option in Scene v...
To reproduce:1. Open up users attached project2. Open 'SampleScene' Scene3. Choose 'cat.jpg' in Project > Assets4. In the Inspect... Read more
[IMGUI] Texts are clipped when "TestRunner.Callbacks" script is selected...
On selecting "UnityEngine.TestTool.TestRunner.Callbacks" from Script Component in the Inspector, Texts are clipped, refer attached s... Read more
[iOS] MFI controller button inputs are not processed
Reproduction steps:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more
[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0 Steps to reproduce: 1) Open attached project or create a new one with mesh decals in it (Simply ... Read more
[Timeline] Exception thrown when "New Signal" is created and replaced wi...
When two reactions are created and the Signal of the first reaction is replace with the signal of the second reaction then Exception... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes