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0
votes
Fixed

DXR Crash when disabling all code generated meshes in acceleration struc...

Graphics - General

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Mar 18, 2020

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Version/s: 2019.3, 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "Case_1228755"2. Open & Run SampleScene3. Select both New Game Object object... Read more

0
votes
Fixed

Some Editor UI elements are missing borders

IMGUI

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Mar 18, 2020

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Version/s: 2019.3, 2020.2

Steps: 1- Open a new or existing project2- Select the main camera and look at the inspector Result: The top borders of Inspector tit... Read more

1
votes
Fixed

Generated Lightmap has visual artifacts when using Progressive CPU/GPU L...

Shadows/Lights

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Mar 18, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

How to reproduce:1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2"2. Open the Lighting Settings (Windo... Read more

0
votes
Fixed

Stylesheet can be garbage collected but still tried to be used in UIElement

HD RP

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Mar 18, 2020

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Version/s: 2019.3.0a12

When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more

0
votes
Fixed

[Bug] "min16f as def32" modifier in FXC bytecode not honored when conver...

Shader System

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Mar 18, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0b1, 2020.2

Steps to reproduce:1. Open user-supplied project2. Go to Assets -> Scenes -> BugUnlitShader.shader, select it and press "Compi... Read more

0
votes
Fixed

An error is thrown when trying to retrieve/load Device Simulator window ...

Package: Device Simulator

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Mar 18, 2020

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Version/s: preview - 2.2.1

How to reproduce:1. Open the attached 'project-1228680.zip' project2. In 'Preferences' > 'Ludiq' > 'Peek' set the 'Tabs' prope... Read more

0
votes
Duplicate

Shadow Mask's compression quality is different from the Lightmap's setti...

Progressive Lightmapper

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Mar 18, 2020

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Version/s: 2019.3.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test"2. In Lighting Settings, set the Ligh... Read more

0
votes
Fixed

action map gets lost on play when prefab is highlighted in inspector

Package: Input System

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Mar 18, 2020

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Version/s: 1.0.0-preview6

-e: when you have the player prefab highlighted in the inspector and then start the scene the action map reference vanishes from the... Read more

1
votes
Fixed

Compilation with 5000 ScriptedImporters is very slow, takes 250 seconds

Asset - Database

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Mar 18, 2020

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Version/s: 2019.1.0a10

To reproduce: 1. Get attached project.2. Open it.3. Recompile scripts by making any change to some scrip CSharpScritps assembly (can... Read more

0
votes
Third Party Issue

Extra LoadAction in final FrameBuffer when using a SkinMeshRenderer

Mobile Graphics

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Mar 18, 2020

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Version/s: 2019.3, 2019.3.3f1, 2020.1, 2020.2

Steps to reproduce:1. Download Snapdragon Profiler (Installers attached)2. Open User-supplied project ("SkinnedMeshRender.zip")3. En... Read more

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