Search Issue Tracker
By Design
Votes
0
Found in
2019.3
2019.3.3f1
2020.1
2020.2
Issue ID
1228822
Regression
No
Game view with Custom Layout doesn't fill whole area when UI scaling set higher than 100
Reproduction steps:
1. Open the attached project "Test 2019.3 layout.zip"
2. Switch between the "Bad" and the "Good" Layout in the top right Layout dropdown menu
Expected result: Game view with "Bad" Layout fills the whole Game view area
Actual result: Game view with "Bad" Layout doesn't fill the whole Game view area
Reproduces on: 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
Could not test on 2017.4.38f1 and 2018.4.20f1 due to the Layout dissapearing and no UI scaling option
Notes:
-As a workaround, creating a new exact Layout solves the issue
-When UI scaling is set to 200% and above the issue does not reproduce anymore with the "Bad" Layout applied
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
Actually this is normal behavior, please uncheck "Low Resolution Aspect Ratios" in the Aspect dropdown