Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2017.4
2018.4
2018.4.15f1
2019.3
2020.1
2020.2
Issue ID
1228811
Regression
No
Editor crashes when calling GetBoneTransform on an Animator with generated Avatar and specific bone mapping
How to reproduce:
1. Open project from "GetBoneTransformRepro.zip"
2. Open ReproScene
3. Start Play mode
Expected result: Play mode starts successfully
Actual result: Editor crashes
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.7f1, 2020.1.0b3, 2020.2.0a5
Note: Does not reproduce when all bones are mapped correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Player consumes more CPU resources when it is running in the background
- Save process is triggered every time when prefab property values are changed by dragging
- Physics.SphereCastNonAlloc is slow when the results array is large
- Colors of GameObject are changed and the background color is green when disabling the “Intensity” of “Bloom” in “Global Volume” GameObject and enabling the “Allow Dynamic Resolution” setting in Camera
- .editorconfig files are ignored when a Roslyn analyzer is running through the Editor
Resolution Note (fix version 2020.2):
Verified in:
Version: 2020.2.0a14