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Fixed

Votes

1

Found in

2017.4

2019.3.5f1

2020.2

Issue ID

1228716

Regression

No

Generated Lightmap has visual artifacts when using Progressive CPU/GPU Lightmapper

Shadows/Lights

-

How to reproduce:
1. Open the attached project's "case_1228716-Project.zip" Scene labeled "test2"
2. Open the Lighting Settings (Window->Rendering->Lighting Settings)
3. In the Lighting Window, select the Progressive CPU/GPU Lightmapper
4. Press "Generate Lighting"
5. Wait for the Lightmap baking to finish
6. Observe the Scene View

Expected result: Generated Lightmap doesn't have any artifacts
Actual result: Generated Lightmap has visual artifacts

Reproducible with: 2017.4.19f1, 2018.4.20f1, 2019.3.6f1, 2020.1.0b3, 2020.2.0a5

Note: Using Enlighten Lightmapper doesn't reproduce the issue

  1. Resolution Note:

    This is not a bug. The artifacts are caused by the invalid GI texels produced by the shadow casting plane's backface. To fix this issue you need to enable the double-sided GI support on the material inspector. This feature is supported by both CPU and GPU Progressive Lightmappers.

    Steps to fix the issue:

    1. Create the new material and assign it to the 'Plane' gameobject (shadow caster);

    2. In the material Inspector enable "Double Sided Global Illumination" checkbox;

    3. Rebake the GI either with CPU or GPU Lightmapper.

    Attaching the screenshot, fixed project and resolving the case by design.

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