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3
votes
Fixed

[Android] [ETC] Alpha size is doubled compared to RGB if "Compress with ...

Android

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Sep 06, 2016

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Version/s: 5.3.5p3

To reproduce:1) Open attached project2) Make sure it's set as Development Build and auto attaches to Profiler3) Build and run on dev... Read more

4
votes
Fixed

Rotating device while calling TrailRenderer.Clear() will result a crash ...

Shuriken

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Sep 06, 2016

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Version/s: 5.4.0f3

1. Build & Deploy my attached project to iOS 9 device.2. In-game enable Call Clear() checkbox3. Right after that rotate deviceNo... Read more

0
votes
Fixed

Optimize Transform Hierarchy generates different Skinned meshrenderer bo...

Animation

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Sep 05, 2016

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Version/s: 5.5.0b2

How to reproduce:1. Open the attached project2. Drag Corgi model to the scene3. Add DrawBounding script to it and attach Corgi (Skin... Read more

0
votes
Fixed

ScriptableObject is created without an error when script and class names...

Scripting

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Sep 05, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Open attached project "829259.zip"2. In project tab, right click and in create asset menu create "The Scripta... Read more

0
votes
Fixed

[Profiler] [Networking] Network Operations Detail panel is greyed on res...

Profiling

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Sep 05, 2016

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Version/s: 5.5.0b2

On resize or if not all elements are listed in Operation Detail panel is greyed. To reproduce:1. Run project attached. Open Profiler... Read more

0
votes
Fixed

Edit keyframe in curve editor breaks alignment for labels

IMGUI

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Sep 05, 2016

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Version/s: 5.5.0b1

Reproduction Steps:1. Open Project2. Open the window in the menu "BUGS/Curve Editor Bugs"3. Notice label under curve is aligned left... Read more

0
votes
Fixed

Disabled sub-emittor particles aren't cleared

Shuriken

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Sep 05, 2016

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Version/s: 5.5.0b2

Reproduction steps:1. Open the attached project2. Open and play "Particles SubEmitters" scene3. Click on the "Particle System - Birt... Read more

0
votes
Fixed

Attaching sprite to a public string array, crashes Unity

2D

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Sep 05, 2016

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Version/s: 5.4.0f3

How to reproduce:1. Open the attached project "829198array.zip" from cloud2. Open test scene3. Select MainCamera in the Hierarchy4. ... Read more

1
votes
Fixed

[Android-ARM][iOS] White pixel artefacts in the Standard shader reflection

Shaders

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Sep 05, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Download attached project 'testcases - Unity5.zip' and open in Unity.2) Load 'testcase_ReflectionClippingBug'... Read more

1
votes
Fixed

Occlusion culling on shadows that are within the camera sightline

Camera

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Sep 05, 2016

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Version/s: 5.3.4f1

After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates. T... Read more

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