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Fixed in 5.4.3

Votes

4

Found in

5.4.0f3

Issue ID

829326

Regression

Yes

Rotating device while calling TrailRenderer.Clear() will result a crash on iOS devices

Shuriken

-

1. Build & Deploy my attached project to iOS 9 device.
2. In-game enable Call Clear() checkbox
3. Right after that rotate device
Notice that application is crashing.

It seems that calling Clear() on TrailRenderer while scene is re-rendering/redrawing is causing this issue.

Reproduced with: 5.4.0f1, 5.5.0b2
Not reproduced with: 5.3.5f1

Comments (2)

  1. F003eb17b7df057219772284d4bfc64c?d=mm

    Bitwaker

    Nov 03, 2016 21:03

    Same issue for me. Calling .Clear() for a Trai Renderer game component (iOS).

  2. C6369f54402397de91f99a74e8001c88?d=mm

    fabiosagaz

    Oct 03, 2016 22:56

    My game runs on landscape left and, if I call the Clear() function, it crashes. Even without rotating the screen

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