Search Issue Tracker
Fixed
Votes
1
Found in
5.3.4f1
Issue ID
829193
Regression
No
Occlusion culling on shadows that are within the camera sightline
After calculating the occlusion for the level, some shadows within the sightline the main camera are culled as the camera rotates.
To reproduce:
1. Open GamesCom.unity
2. Play the scene.
3. The camera will rotate back and forth. As it does, the mountain and tree foliage shadows will be culled at various parts of the rotation.
Expected the shadows to not be culled and look the same as they did without calculating the occlusion.
Reproducible: 5.5.0b3, 5.4.1f1,5.3.6p4, 5.2.5f1, 5.1.5f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Add comment