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Status: Fixed in Unity 5.6.0

Votes

0

Found in

5.5.0b2

Issue ID

829264

Regression

No

Optimize Transform Hierarchy generates different Skinned meshrenderer bounds than non-optimized one

Animation

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Workaround is possible

How to reproduce:
1. Open the attached project
2. Drag Corgi model to the scene
3. Add DrawBounding script to it and attach Corgi (Skinned Mesh Renderer)
4. Notice how red bounds look and bound size is written in the scene
5. Right click on animator (in Corgi) and pick Optimize Transform Hierarchy
6. Notice the bound size is different

Reproducible: 5.2.5f1, 5.3.6p4, 5.4.1f1, 5.5.0b2

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