Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b2
Issue ID
829264
Regression
No
Optimize Transform Hierarchy generates different Skinned meshrenderer bounds than non-optimized one
How to reproduce:
1. Open the attached project
2. Drag Corgi model to the scene
3. Add DrawBounding script to it and attach Corgi (Skinned Mesh Renderer)
4. Notice how red bounds look and bound size is written in the scene
5. Right click on animator (in Corgi) and pick Optimize Transform Hierarchy
6. Notice the bound size is different
Reproducible: 5.2.5f1, 5.3.6p4, 5.4.1f1, 5.5.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment